Remanet Bear - 1G (common)
Creature - Bear
Refuge
2/2
Goblin Aggregater - 3R (common)
Creature - Goblin
When Goblin Aggregater is put into graveyard, put two 1/1 red goblin tokens
into play.
2/2
Gador Stinger - 4B (common)
Creature - Gador
Twinsoul
When Gador Stinger deals combat damage to a creature, destroy it.
2/2
Guardian ash-Kanan - 1W (common)
When Goblin Aggregater is put into graveyard, put two 1/1 red goblin tokens
into play.
2/2
Gador Stinger - 4B (common)
Creature - Gador
Twinsoul
When Gador Stinger deals combat damage to a creature, destroy it.
2/2
Guardian ash-Kanan - 1W (common)
Creature - Human Soldier
W: Guardian ash-Kanan gets +0/+1 until end of turn.
1/2
Enucleater - 2U (uncommon)
Creature - Wizard
T: Target creature loses twinsoul and refuge until end of turn.
2/2
Raid from the Dawn - 5BR (rare)
Instant
Tap all creatures target player control.
You gain an extra battle phase and a main phase after it this turn. At the
beginning of that battle phase, uptap all creatures.
Whenever a creature you control deals damage to an opponent this turn, that
player discards a card.
Unavoidable trap - B (uncommon)
Enchantment
Whenever a creature attacks you, sacrifice Unavoidable trap. If you do,
destroy that creature.
Unavoidable trap is indestructible.
Down - 1U / Burn - 1R (rare)
Sorcery
Look at target player's hand and choose a nonland card from it.
Until end of turn, you can play that card as it's in your hand.
/
Sorcery
If you play instant or sorcery spells this turn, return first of them to
your hand instead of putting into your graveyard once.
Power Defeat - 2B (common)
Sorcery
Destroy target creature with least toughness in play.
Firespriker - 4R (uncommon)
Creature - Beast
Haste
When Firesprinker comes into play, it deals 2 damage to target creature or
player.
2/2
Not Guilty - 1W (rare)
Enchantment - Aura
Enchant Creature
If enchanted creature deals damage, you may choose another target crature.
If you do, that damage becomes dealt by that creature instead.
**Refuge Rootwalla - 2GG (common)
Creature - ???
Refuge
1G: _this_ gets +2/+2 until end of turn. You may use thie ability only
once each turn.
2/2
**Untargetable Elemental - 6GG (rare)
Creature - Elemental
_this_ cannot be target of spells or abilities.
_this_ may deal combat damage as it was not blocked.
7/7
**Untargetable Insect - 3G (common)
Creature - Insect
_this_ cannot be target of spells or abilities.
4/1
**Mech.1 Griffin - 3W (common)
Creature - ???
Flying
W: _this_ gets +0/+1 until end of turn.
2/2
**Mech.1 Defender - 4W (common)
Creature - Spirit
Flying
W: _this_ gets +0/+1 until end of turn.
When _this_ comes into play, you gain 4 life.
2/4
**Mech.1 Doubler - 1W (uncommon)
Creature - ???
XW, T: Target creature gets +0/+X, where X is its toughness.
0/2
**Mech.1 Booster - 2RR (rare)
Creature - Goblin
Whenever a nontoken goblin you control is put into graveyard, put two 1/1
red goblin token into play.
1/1
**Mech.1 Charger - 2R (common)
Creature - Goblin
Haste
When _this_ is put into graveyard, put two 1/1 red goblin token into play.
2/1
**Mech.1 Fantastic - 2R (common)
Creature - Goblin
When _this_ is put into graveyard, put two 1/1 red goblin token into play.
Sacrifice _this_: _this_ deals 1 damage to target creature.
1/1
**Mech.1 Bigbang - 3RR (uncommon)
Creature - Goblin
When _this_ is put into graveyard, put five 1/1 red goblin token into play.
1/1
**Refuge Spider - 3G (common)
Creature - Spider
Refuge
_this_ can block as though it had flying.
2/4
**Refuge Elephant - 3G (common)
Creature - Elephant
Refuge
3/3
Evacation - 3UU (rare)
Instant
Return all creatures to their owner's hand.
**Weak against Refuge #1 - 3 (common)
Artifact Creature - ???
1U: Creatures blocking _this_ gets -2/-0 until end of turn.
2/2
**Weak against Refuge #2 - 2 (common)
Creature - ???
1U: Return each creature blocked by _this_ to owner's hand.
0/1
Through the Flesh - 1U (common)
Sorcery
Return target non-token creature to owner's hand.
Draw a card.
**Weak against Twinsoul #2 - 5 (common)
Artifact Creature - ???
Protection from non-token creatures
3/3
Resujer Glider - 3 (common)
Artifact Creature - Bird
U: Resujer Glider gains flying until end of turn.
3/1
**Weak against Regeneration/High Toughness #2 - 5 (common)
Artifact Creature - ???
Flying
4/2
**Mech.2-2 #1 - 1U (common)
Creature - ???
1U: _this_ cannot be the target of spells or abilities until end of turn.
2/1
**Mech.2-2 #2 - 4U (common)
Creature - ???
Flying
U: _this_ cannot be the target of spells or abilities until end of turn.
3/3
**Mech.2-2 #3 - 2U (uncommon)
Artifact Creature - ???
U, T: Counter target triggered ability from a creature source.
2/2
**Mech.2-2 #4 - U (uncommon)
Instant
Counter target triggered ability from a creature source.
Draw a card.
**Annex+Refuge - G (common)
Creature - Licid
Annex, refuge
1/1
**Annex+Twinsoul - 3B (common)
Creature - Gador Licid
Annex, twinsoul
2/1
**Annex+Flying - U (common)
Creature - Licid
Annex, flying
1/1
**Annex Dijin - 2BB (rare)
Creature - Licid
Annex
At the beginning of your upkeep, this creature deals 2 damage to you.
5/5
**Annex+Hightough - 1W (common)
Creature - Licid
Annex
W: This creature gets +0/+1 until end of turn.
1/1
**Disenchant Annex - 1WW (uncommon)
Creature - Licid
Annex
When this creature deals combat damage to a player, you may destroy target
enchantment that player control.
2/2
**Annex Looter - 1U (common)
Creature - Licid
Annex
When this creature deals combat damage to a player, draw a card, then discard
a card.
1/1
**Annex Lander - 4GG (rare)
Creature - Licid
Annex, trample
This creature gets +1/+1 for each land you control.
0/0
**Annex Pacifism - 1W (common)
Creature - Licid
Annex, defender
0/4
**Annex cannotblock - 1R (common)
Creature - Licid
Annex
This creature cannot block.
2/2
Chunking Knowledge - U (common)
Sorcery
Draw a card. If you have no cards in hand, draw two cards instead.
Bouncing Flames - 1RR (rare)
Sorcery
Choose one - Bouncing Flames deals 3 damage to target creature, or Bouncing
Flames deals 2 damage to each creature without flying.
Bouncing Pleague - 1BB (rare)
Sorcery
Choose one - Destroy target nonblack creature, or all creatures get -1/-1
until end of turn.
Bouncing Bounce - 1UU (rare)
Sorcery
Choose one - Put target creature on top of its owner's library, or each
opponent returns two creatures they control to owner's hand.
Bouncing Growth - 1GG (rare)
Instant
Choose one - Target creature gets +3/+3 and gains trample until end of turn,
or each creature you control gets +1/+1 until end of turn.
Bouncing Revenge - 1WW (rare)
Instant
Choose one - Destroy target attacking creature, or Bouncing Revenge deals
2 damage to each attacking creature.
Potential Power - W (rare)
Instant
Untap target 1/1 creature. It gets +5/+5 until end of turn.
Weaker's Chain - 1W (common)
Enchantment - Aura
Enchant Creature with power 3 or greater
Enchanted creature cannot attack nor block, and its activated ability cannot
be played.
Weaker's Control - 2R (common)
Instant
Untap target creature with power 3 or greater and gain control of it until
end of trun. It gains haste until end of turn.
Weaker's Demise - 1B (common)
Instant
Destroy target creature with power 3 or greater.
Weaker's Refuel - G (common)
Enchantment - Aura
Enchant Creature
Whenever enchanted creature attacks, it gets +2/+2 and gains trample unless
it has power 3 or greater.
Weaker's Wisdom - 1U (common)
Sorcery
Each player controls no creature with power 3 or greater draws two cards.
Tactics Master - 2WW (uncommon)
Creature - Human Knight
Whenever Tactics Master attacks, if there are four or more attacking crea-
tures, defending player skips their next combat phase.
W: Tactic Master gets +0/+1 until end of turn.
2/2
Impavid Hero - 1WW (uncommon)
Creature - Human Hero
Whenever Impavid Hero blocks or blocked by a creature with greater power,
prevent all combat damage by it and Impavid Hero this turn. You gain life
equal to sum of those damage.
2/2
Heating Hero - 1RR (uncommon)
Creature - Goblin Hero
Whenever Heating Hero blocks or blocked by a creature with greater power,
Heating Hero gets +4/-1 and gains first strike until end of turn.
2/2
Shadowed Hero - 1BB (uncommon)
Creature - Human Hero
Whenever Shadowing Hero blocks or blocked by a creature with greater power,
you may sacrifice Shadowing Hero. If you do, destroy that creature.
2/2
Cunning Hero - 1UU (uncommon)
Creature - Human Hero
Whenever Cunning Hero blocks or blocked by a creature with greater power,
return Cunning Hero and that creature to owner's hand.
2/2
Fisting Hero - 1GG (uncommon)
Creature - Beast Hero
Whenever Fisting Hero blocks or blocked by a creature with greater power,
Fisting Hero gets +3/+3 and gains trample until end of turn.
2/2
**Some Serpent - 5U (common)
Creature - Serpent
_this_ cannot attack unless defending player controls an island.
6/6
Plan Drawing - 1U (uncommon)
Sorcery
Look at target player's hand and top four cards of their library, then
put them back in the same order.
Master Spark - 3R (rare)
Sorcery
If no card named Master Spark is in any graveyard, Master Spark deals
5 damage to target creature or player.
Land Stop - R (rare)
Enchantment
Sacrifice a land: Target player cannot play lands this turn.
Hovering Soul - 2WW (rare)
Creature - Spirit
Flying
When Hovering Soul leaves play, you may pay W. If you do, return it to play
under its owner's control.
2/2
Mox Calcite - 0 (rare)
Artifact
T, discard a card: Add one mana of that card's color to your mana pool.
2, T, sacrifice Mox Calcite: Draw a card.
Burning Tilth - 2G (uncommon)
Sorcery
As an additional cost to play Burning Tilth, sacrifice X lands.
Draw X cards.
Grudge of the Past Gadors - 3BBB
Creature - Gador Spirit
Flying, twinsoul
Remove a Gador card in your graveyard from the game: Grudge of the Past Gadors
gets +2/+2 and gains trample until end of turn.
5/5
Sick Caster - 2BB (common)
Creature - Zombie
When Sick Caster is put into a graveyard from play, each player loses 2 life.
4/2
Acute-eyes Rats - 1B (common)
Creature - Rat
Fear
1/1
**B_C crap_crea #1 - 2B (common)
Creature - Zombie
When _this_ is put into a graveyard from play, you may return target card
named _this_ from your graveyard to your hand.
1/1
**B_C crap_crea #2 - 5B (common)
Creature - Zombie
If a creature dealt by _this_ is put into a graveyard from play this turn,
remove it from the game instead.
3/3
**B_U solid_crea #1 - BB (uncommon)
Creature - Zombie
_this_ cannot be blocked by black creatures.
2/2
**feature annex cycle black - 2B (uncommon)
Creature - Licid
Annex on tokens
B: This creature gets +1/+1 until end of turn.
1/1
**feature annex cycle white - W (uncommon)
Creature - Licid
Annex on creatures you control
If this creature has power greater than its toughness, sacrfice it.
This creature gets +1/+2.
0/0
**feature annex cycle red - 1R (uncommon)
Creature - Licid
Annex on goblins
Sacrifice this creature: this creature deals damage to target creature or
player equal to its power.
1/1
**feature annex cycle green - 2G (uncommon)
Creature - Licid
Annex
For each creature blocks this creature, this creature gets +2/+2 until end
of turn.
2/2
**feature annex cycle blue - 2UU (uncommon)
Creature - Licid
Annex
This creature gets +1/+1 for each islands you control.
If defending player controls no island, this creature cannot attack.
0/0
Steel Wall - 3 (uncommon)
Artifact Creature - Wall
0/8
Goblin Carven - 3R (common)
Creature - Goblin
Defender
When Goblin Carven is put into a graveyard from play, put three red 1/1
Goblin tokens into play.
0/5
**white race wall - W (common)
Creature - Wall
Defender
W: _this_ gets +0/+1 until end of turn.
0/4
**green race leader - 1GG (rare)
Legendary Creature - ???
Refuge
_this_ can't be countered by spells or abilities.
_this_ can't be the target of spells or abilities your opponents control.
_this_ can't be blocked by blue and/or artifact creatures.
3/2
**counterspell #1 - 1U (uncommon)
Instant
Counter target non-creature spell.
**counterspell #2 - 3U (common)
Instant
Counter target spell with converted mana cost 5 or less.
**counterspeller, biqian's assistant - 3UU (rare)
Legendary Creature - Wizard
Flash
When _this_ comes into play, counter target spell or draw a card.
3/4
Justice to Believe - 4WW (rare)
Sorcery
As you play _this_, you may reveal three white cards in your hand. If you do,
_this_ costs 3 less to play.
Destroy all creatures. They can't be regenerated.
**red grouper - 3R (common)
Creature - Goblin
When _this_ attacks, it gets +1/+0 for each other attacking creature.
2/2
**white grouper - 2W (common)
Creature - Human Soldier
When _this_ blocks, it gets +0/+1 for each other blocking creature.
1/4
**black grouper - 2B (common)
Creature - Zombie
When _this_ is put into a graveyard from play, target opponent loses 1 life
and you gain 1 life for each other creature put into a graveyard from play
this turn.
2/2
**blue grouper - 3U (common)
Creature - Wizard
When _this_ comes into play, draw a card for each other creature came into
play this turn.
2/2
**green grouper - 3G (common)
Creature - Elf
Whenever _this_ is dealt damage, you gain 1 life for each other creature
dealt damage this turn.(Including creatures already not in play)
2/4
Lyoko's Reliquiae - 3RR (rare)
Creature - Spirit
Sacrifice Lyoko's Reliquiae: Lyoko's Reliquiae deals 6 damage to target
creature.
6/1
Tekasle the Promiser - 12 (rare)
Legendary Artifact Creature - Golem
Vigilance, trample, flying
Pay 2 life: Remove Tekasle the Promiser from game, then return it to play
under owner's control immediately or at end of turn.
Tekasle the Promiser can block any number of creatures.
If Tekasle the Promiser is in your hand, you may pay 3. If you do, Shffule
it into your library, then draw a card.
6/6
Eyshild Called the Ray - R (rare)
Creaure - Legend Soldier
As a creatures with converted mana cost 1 comes into play, its controller
may make it become a copy of _this_.
Eyshild Called the Ray can't block.
2/1
Assassin Called the Assassin - 2B (rare)
Creature - Legend Assassin
As a creatures with converted mana cost 3 comes into play, its controller
may make it become a copy of _this_.
_this_ gets +1/+1 for each other _this_ in play.
Tap, sacrifice _this_: Destroy target tapped creature. Play this ability
only when you can play a sorcery.
1/1
Fumtrip Called the Savior - 4W (rare)
Creature - Legend Cleric
As a creatures with converted mana cost 5 comes into play, its controller
may make it become a copy of _this_.
Tap: Prevent the next 3 damage will be dealt to target creature or player.
1/6
Stoncle Called the Profusion - 1G (rare)
Creature - Legend Wizard
As a creatures with converted mana cost 2 comes into play, its controller
may make it become a copy of _this_.
Tap: Add one mana of any color to your mana pool.
1/1
Chis Called the Sage - 3U (rare)
Creature - Legend Wizard
As a creatures with converted mana cost 4 comes into play, its controller
may make it become a copy of _this_.
3, tap: Draw a card.
2/3
**Don't draw go, sir - 1RR
Enchantment
At the end of each player's turn, _this_ deals 2 damage to them if they didn't
play any spell this turn.
Ash Axe - 4R (common)
Instant
As you play Ash Axe, you may reveal two red cards from your hand. If you do,
Ash Axe costs 2 less to play.
Ash Axe deals 5 damage to target creature.
Diving Hawk - 3U (common)
Creature - Bird
Flying
As you play Diving Hawk, you may reveal one blue cards from your hand. If you
do, Diving Hawk costs 1 less to play.
3/1
Inferno Ritual - 2B (uncommon)
Sorcery
As you play Inferno Ritual, you may reveal two black cards from your hand.
If you do, Inferno Ritual costs 2 less to play.
Add BBB to your mana pool.
Stoncle's Sentry - 5G (common)
Creature - Beast
As you play Stoncle's Sentry, you may reveal three green cards from your hand.
If you do, Stoncle's Sentry costs 3 less to play.
3/4
Tinsling Called the Sanctitude - 6WWW (rare)
Craeture - Legend Angel
Flying, Vigilance, Protection from black and red
As you play Tinsling Called the Sanctitude, you may reveal six white cards
from your hand. If you do, Tinsling Called the Sanctitude costs 6 less to
play.
6/6
Spinback (rare)
Sorcery
Spinback is blue.
Whenever you mulligan, if Spinback is in your hand, you may reveal it. If
you do, instead mulligan and draw as same many cards as you have now.
Afgro Called the Rusher - 2R (rare)
Creature - Legend Warrior
Protection from white and blue and artifact
As a creatures with converted mana cost 3 comes into play, its controller
may make it become a copy of _this_.
2/2
AEther Cavity (rare)
Land
As _this_ comes into play, you may reveal X land cards in your hand. If you
do, _this_ comes into play with X charge counters.
T: Add 1 to your mana pool.
T, remove a charge counter from _this_: Add one mana of any color to your mana
pool.
Suon Called the Ratqueen - 1BB
Creature - Legend Rat
As a creature with converted mana cost 3 comes into play, its controller
may make it become a copy of Suon Called the Ratqueen. Suon Called the
Ratqueen gets +1/+1 for each other creature in play named Suon Called the
Ratqueen.
2/2
Jade City (rare)
Land - Plains Island Swamp Mountain Forest
At the beginning of your upkeep, Jade City deals 1 damage to you.
One with the Only - 1B
Instant
When you play One with the Only, search your library for a card and put it
into your hand. Then shuffle your library.
Discard your hand.
Defiance Base (uncommon)
Land
Tap: For each creature with power 2 or less you control, add 1 to your mana
pool.
**Coattacker #1 - 2W (uncommon)
Creature - Human Soldier
Whenever _this_ becomes blocked, you may tap an untapped creature you control.
If you do, _this_ gets +X/+0 until end of turn, where X is that creature's
power.
2/2
**Parrier #1 - 1W (common)
Creature - Human Soldier
W: Prevent next 2 combat damage will be dealt to and by _this_ this turn.
You may use this ability only once each turn.
2/1
**Unblockable #1 - 1U (common)
Creature - Illusion
_this_ is unblockable.
1/1
**Fleeter #1 - 2U (common)
Creature - Bird
Flying
Whenever _this_ blocks or becomes blocked, you may return it to owner's hand.
2/1
**Toping #1 - 3B (common)
Creature - Berserker
Whenever _this_ becomes blocked, _this_ may get +4/+4 until end of turn. If
you do, sacrifice it at end of combat.
3/1
**Sharepain #1 - 2BB (uncommon)
Creature - Spirit
If _this_ is dealt damage by a creature source, it deals the same amount
damage to the source creature.
3/3
**Smasher #1 - 3R (uncommon)
Creature - Giant
_this_ comes into play with three +1/+0 counters on it.
Whenever _this_ blocks or becomes blocked, you may remove a +1/+0 counter on
it. If you do, _this_ gets +3/+0 until end of turn.
0/3
**Collapser #1 - 4R (rare)
Creature - Giant
Sacrifice a Mountain: Target creature can't attack this turn.
4/4
**SiN #1 - 5G (uncommon)
Creature - Beast
Whenever a creature attacks, _this_ gets +2/+2 until end of turn.
1/1
**SiN Elephant - 2G (common)
Creature - Elephant
Trample
_this_ can't attack alone.
3/3
Trick Spike - U (common)
Instant
As you play Trick Spike, you may reveal one blue card in your hand. If you
do, you may play Trick Spike without paying its mana cost.
Counter target spell with converted mana cost 1 or less.
Shining Idol - 3WW (rare)
Creature - Human Lord
You may reveal three creature cards from your hand. If you do, Shining Idol
costs 3 less to play.
Each other creature you control gets +1/+1.
2/2
Synchronizing Tunnel - 2 (uncommon)
Artifact
Whenever you play a spell, you may reveal another card shares a color with
it in your hand. If you do, that spell costs 1 less to play.
Barri Defender - 3W (common)
Creature - Soldier
1W: Prevent the next 2 damage would be dealt by and to Barri Defender. Play
this ability only once each turn.
2/4
Diraxi Farmer - G (uncommon)
Creature - Insect
T, sacrifice a land: Add two mana of any one color to your mana pool.
1/1
Districk Duelist - 3G (uncommon)
Creature - Warrior
G: Remove _this_ and target creature blocking it from the game, then return
_this_ into play tapped attacking, and that creature into play blocking it.
Play this ability only during blocker declaration step and only once each
turn.
3/3
Volcano Remanet - 5RR (rare)
Creature - Dragon
Flying
When Volcano Remanet comes into play, it deals 4 damage to each creature
with power 4 or less.
5/5
Kanan Ruin (common)
Land
Kanan Ruin is white.
T: If you control a colorless land, add W to your mana pool.
Wasted Forest (common)
Land
Wasted Forest is green.
T: If you control a colorless land, add G to your mana pool.
Youhi Dump (common)
Land
Youhi Dump is blue.
T: If you control a colorless land, add U to your mana pool.
Dwarven Boneyard (common)
Land
Dwarven Boneyard is red.
T: If you control a colorless land, add R to your mana pool.
Unmanaged Cityhall (common)
Land
Unmanaged Cityhall is black.
T: If you control a colorless land, add B to your mana pool.
Congeneric Herd - 3G (common)
Creature - Insect
Congeneric Herd gets +1/+1 for each green permanent you control.
1/0
Cader Besimoth - 3GG (uncommon)
Creature - Besimoth
Tap a untapped green permanent you control: Cader Besimoth gets +1/+1 until
end of turn.
4/4
Fluke Siege - 2B (common)
Sorcery
Fluke Siege deals X damage to target creature and you gain X life, where
X is the number of black permanents you control.
Charge of Goblins - 3R (common)
Instant
Charge of Goblins deals damage equal to the number of red permanents you
control to target creature.
Convergence Denial - UUUUU (uncommon)
Instant
Convergence Denial costs U less to play for each blue pernament you control.
Counter target spell.
Concuring Wall - 1W (common)
Creature - Wall
Defender
Concuring Wall gets +0/+1 and can block an additional creature for each white
pernament you control.
0/1
Greatness Tax - 2WW (uncommon)
Enchantment
Each creature with power 3 or greater has "At the beginning of your upkeep,
pay 2 or sacrifice this creature."
Crystal Letter - 2U (uncommon)
Sorcery
Choose two target creature an opponent controls. That player chooses one
of them. You gain control of the chosen creature.
Brave Phoenix - 2RR (uncommon)
Creature - Phoenix
Flying, haste
Brave Phoenix gets +2/+2 as long as you control another Phoenix.
2/2
Eternal Blaze - X2R (rare)
Sorcery
Eternal Blaze deals X damage to target creature or player.
Return another card named Eternal Blaze in your graveyard to your hand.
Super Generation - 5G (rare)
Enchantment
Whenever a non-copied token comes into play, its controller puts another
token as its copy into play.
Aquawood Queen - 7GG
Legendary Creature - Elf
Protection from all colors
7/7
Head Stop - 2BB (rare)
Instant
Split Second
Target player can't play cards this turn.
Creatures can't attack this turn.
Wild Eyes - 1G (common)
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature is bloacked,
it gets +1/+1 for each creature blocking it."
Persuade - 2UU (uncommon)
Sorcery
Shuffle target non-token creature into owner's library.
Tear's Night - 2BB (rare)
Enchantment
Whenever a creature is put into a graveyard from play, each creature gets
-1/-1 until end of turn.
Deep Sea (uncommon)
Land
T: Add 1 to your mana pool.
U, T: Add BB to your mana pool.
B, T: Add UU to your mana pool.
Late Summer Tale - 2W (rare)
Enchantment
Whenever you are dealt damage, you may pay 2 life. If you do, gain that much
life.