2007年6月21日 星期四

RSLG advisements

This is originally a flamefight article, but OK, I think part of it is valuable to post here.
OH yeah, finally st0120 never replied this, so he is totally a stupid-dumb-nut.


1. Fire Emblem: Sword of Raging Fire (2003, Nintendo, GBA)
OK, let's begin with games on a handheld.
Sword of Raging Fire is the prequel to Sword of Seals. Because it's a prequel, many characters are informed as someone's father or some fallen king. Three heros/heroine are introduced, each has unique scenario, but eventually they come together for the climax of the story.
Because it's Fire Emblem serious, there's no problem with the SLG part.
Balance is set well, player can use all units he wants to use, and needs to think hard in battle.
Art is also good. Although GBA has low resolution, artists still can draw pretty character pictures and active pixelarts.
And the story is a tranditional princess' revenge, but has a average tempo and conversion.
I'll advise this game to any player wants to play a "legit" RSLG.

2. Fire Emblem: Goddess of the Dawn (2007, Nintendo, Wii)
And this is a huge step for Fire Emblem. It escapes from legitimacy, uses many modern factors, and merges them very well.
The best thing of this game is its story. The theme is not new, but is written very, very well.
It uses different viewpoint to an event (Mikaya, Elincia, Ike), and first two of them are hostile until the final chapter!
The collision between Mikaya and Ike enkindled more than 100,000 players.
And the RSLG part is still good, but also has some change. Strong units are not used because of their low growing rate and high initial level, but is Goddess of the Dawn, you MUST use them in the hard difficulty! Normal difficulty is suitable for light users, and has hard/maniac for core users.
Characters are very attractive. Arts are delicate and gracious, everyone has their own individuality, and some side stories/conversations.
3D animation is slightly over average, but the motions are still not very various.
I'll advise this game to any player wants to play a RSLG.

3. Mamatoto (2002, Alicesoft, PC)
The best RSLG H-game I've ever played. It has music of the top level, attractive characters, melancholy but hopeful story, high quality arts, but I'll point out it also has a very good SLG part.
The system is unique. Many battles are defensive. The player's mission is to defend the heart of Mamatoto, using characters and "production" units.
Yeah, usually in a RSLG game, the player will control only the characters.
But in this game, the player can "create" comsuming units, and they are also the backbone of army. More than that, Alicesoft also make the comsuming units very attractive! It has an average difficulty, not very hard for H-game players, but not a no-brainer.
I'll advise this game to players like to see moe characters fighting under their control. (and 18+ age, of course)

4. Summon Night 3 (2003, Flight-Plan, PS2)
This game has a great AVG part. Maybe more than half of playing time is talking with characters.
Setting, art, voice, story, conversion, each is at top level of moe AVG.
It's SLG part is not very impressive, but still good. It has some originality, so-so balance, not very good pixelart and animation, and also is not a no-brainer if you want to get some brave clear.
Because it's AVG heavy, free map training becomes an advantage. Players want to process story quickly can do what they want.
I'll advise this game to players want to play an AVG-heavy RSLG.

5. Luminous Arc (2007, Marvelous Entertainment Inc, NDS)
I'll advise this game to players never played a RSLG.
Because they will feel almost every modern RSLG is better than the first
they played after playing this one!

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